Kick-off assignment
Mapping the user
Mapping the collection
105 Interfaces Colection
Aimeric
Karya
Polaroid Camera
1st PROTOTYPE
2nd PROTOTYPE
3rd PROTOTYPE
4th PROTOTYPE
5th PROTOTYPE
Answers of the Questions
Userflow Assignment
Interaction Station Assignment
Exercises
Sketches
PROTOTYPES
-The game is for people who want to drink and have fun. They might be outside and go play the game.
-Also they might go outside to play the game and continue drinking afterwards.
-After I tested my users we continued drinking with some of them and had fun. It was a reason for some of them to drink that night.
-Some of them were studying a lot in the past days and the game was an excuse for them to drink and have fun and relax.
General Notes
(final prototype)
General Notes 2
-I chose artworks in Witte de Withstraat because:
- colorful artworks
-The street you go to drink in bars
-Artworks aren't too far from each other
-In my first prototypes I gave tasks which were too general and not for especially party people. But later I changed them for a more daring tasks. I worked with the apps party people use, the dances they make at the parties and drinking alcohol are the concepts of some of them.
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- My app is a tool for them to interact with artworks and the party atmosphere together. They drink, see artworks, answer questions, chat with friends while doing it, dance...
- The party people walking in the streets together answering questions, doing tasks, drinking and enjoying artworks is the main focus.
-The app is a tool for them to have fun and have a kind of a little party in the streets.
-It is a different experience for them. They don't go all the time looking at artworks, answering and doing tasks around them and drinking at the same time in their daily life. It is a whole new experience and a memory.
From the feedback I got from Rogerio and Mark: